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Excitebike logo
Excitebike logo






excitebike logo

Ideal for clearing some long jumps or for snagging the victory in the last leg of the race.Īdditionally, mashing the A and B buttons when falling off the bike will cause the character to run and pick up his bike faster, allowing him to get back in the race without losing much time. B Button: This button sends to bike on a turbo boost that rapidly increases the heat gauge, but grants a burst of speed.A Button: When pressed, causes the bike to accelerate moderately, increasing the heat gauge only by a little bit.Moving it to the right will cause you to jump lower but farther, while moving it to the left will sacrifice jump distance for jump height. Don’t hold this position for too long, though, or you might fall! While in the air, moving the joystick to the left or right controls the height and length of each jump.

excitebike logo

Meanwhile, moving it to the left while on the ground causes your character to pop a sick wheelie. Joystick: Moving the joystick up and down causes your character to change lanes.You had a single joystick (or the D-pad for the home version) through which you controlled most of your character’s movements, and two buttons, used to control acceleration. If you wanted ever wanted to get good at Excitebike, then consider the following:Įxcitebike’s controls are very simple. This is the reason why we wanted to briefly speak about the controls in this arcade game, and share a few pointers to get better at it. Furthermore, the Arcade version didn’t even have an editor mode.ĭespite these small limitations, Excitebike was still a hit, and is one of our personal favorite games when it comes to retro arcade titles. Because of this players would have to create and play on their custom maps in the same gaming sessions. Sadly, in all versions of the game, with the exception of the original Famicom version, there was no way to save these custom tracks. Other than its concept, Excitebike was also very popular thanks to its stage design mode, which allowed players to create their own stages and race on them. Its concept, while quite simple, landed well with the audience, which helped it to become one of the bestselling titles of the Famicom in its launch year.

excitebike logo

The objective of Excitebike was to take control of a racer riding a dirtbike and help him to jump over obstacles, disrupt other players, and race towards the goal to nab the first place. The game launched at a time where the gameplay experience was still delivered to the player solely through its design, which meant that there was no story whatsoever there were only the players and the game mechanics. platform, and in Japan for the Famicom console (the Japanese equivalent of the NES, which would launch in America the following year), Excitebike quickly gained popularity among those players who weren’t phased by the crash. Released originally in 1984 in arcades for the Nintendo Vs. Nintendo’s Excitebike, which is a game that consisted of racing on your dirtbike and getting from point A to point B, was among these titles that quickly became a hit among gamers of the time. Granted, since the industry was still in “diapers,” even the simplest concepts and premises were considered innovative, which is why the first video games were very basic and rudimentary. In the aftermath, only a few companies survived, which left the market ripe for the taking for those who still had that creative spark and the knowledge to put it to good use. The release of those great titles that would become classics were marred by the launch of a plethora of low quality games, which led to a collapse and the bankruptcy of many game developers of the time. It was a period where both good and bad ideas could either flourish or die in equal measure, which is, in part, what contributed towards the industry crash in 1983/’84. The ‘80s were a wild time in video game history.

  • Augmented / Mixed / Virtual Reality Systems.







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